Day After Zero Hour
A downloadable game
Day After Zero Hour is a Rust and Dead Island inspired game. The player on the first prototype spawns on a island where they need to collect resources and locate locals. The other demo would demonstrate the cycle of weapons and the adjustments in damage. The game would also have a Day & Night cycle. This demo was developed in Unity Engine for the University of East London. Features of weapon showcase with level design are demonstrated in the Gameplay Video made.
For this project I have worked individually to program the mechanics for the game as well as showcase them in a demo. The game only displays the prototype and the features attempted to be created. The project was limited due to software of choice, which had impacted the end result of the build .
Focus of the project: Level Design & Day and Night cycle with weapon show case.
Download
Install instructions
Unzip the file and launch the Unity Application.
1st Prototype of the Level Design
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